//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float ApexDummy;
//   float4x3 bonematrices[75];
//   float4 CameraPositionVS;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPositionVS     c4       1
//   bonematrices         c6     225
//   LocalToWorld         c231     4
//   WorldToLocal         c235     3
//   TemporalAAParameters c238     1
//   ApexDummy            c239     1
//   MeshOrigin           c240     1
//   MeshExtension        c241     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 3, -4.98785305, -2, 1
    def c242, 0.00784313772, -1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord6 o2
    dcl_texcoord5 o3
    dcl_position o4
    mad r0, v2, c242.x, c242.y
    mul o1.w, r0.w, c235.w
    mov r1.yw, c5
    add r1.x, r1.y, c239.x
    sge r1.x, -r1_abs.x, r1_abs.x
    mul r2, c5.x, v3
    mova a0, r2.yxzw
    mul r3, v4.y, c6[a0.x]
    mad r3, v4.x, c6[a0.y], r3
    mad r2, v4.z, c6[a0.z], r3
    mad r2, v4.w, c6[a0.w], r2
    mul r1.x, r1.x, r2.x
    mad r2.x, r1.x, c5.z, r2.x
    mov r1.xyz, c241
    mad r1.xyz, v0, r1, c240
    dp4 r2.w, r1, r2
    mul r3, v4.y, c7[a0.x]
    mul r4, v4.y, c8[a0.x]
    mad r4, v4.x, c8[a0.y], r4
    mad r3, v4.x, c7[a0.y], r3
    mad r3, v4.z, c7[a0.z], r3
    mad r4, v4.z, c8[a0.z], r4
    mad r4, v4.w, c8[a0.w], r4
    mad r3, v4.w, c7[a0.w], r3
    dp4 r3.w, r1, r3
    dp4 r1.x, r1, r4
    mul r5, r3.w, c232
    mad r5, c231, r2.w, r5
    mad r1, c233, r1.x, r5
    add r1, r1, c234
    mad r5.xyz, r1, -c4.w, c4
    mul r6.xyz, r5.y, c236
    mad r5.xyw, c235.xyzz, r5.x, r6.xyzz
    mad r5.xyz, c237, r5.z, r5.xyww
    mad r6.xyz, v1, c242.x, c242.y
    dp3 r7.x, r6, r2
    dp3 r2.x, r0, r2
    dp3 r7.y, r6, r3
    dp3 r2.y, r0, r3
    dp3 r7.z, r6, r4
    dp3 r2.z, r0, r4
    dp3 o2.x, r7, r5
    mul r0.xyz, r7.yzxw, r2.zxyw
    mad r0.xyz, r2.yzxw, r7.zxyw, -r0
    mul r3.xy, r7.y, c232.xzzw
    mad r3.xy, c231.xzzw, r7.x, r3
    mad r3.xy, c233.xzzw, r7.z, r3
    mul r0.xyz, r0.w, r0
    dp3 o2.y, r0, r5
    dp3 o2.z, r2, r5
    mul r2.yw, r2.y, c232.xxzz
    mad r2.xy, c231.xzzw, r2.x, r2.ywzw
    mad r2.xy, c233.xzzw, r2.z, r2
    mul r0.yw, r0.y, c232.xxzz
    mad r0.xy, c231.xzzw, r0.x, r0.ywzw
    mad r0.xy, c233.xzzw, r0.z, r0
    mov r3.z, r0.x
    mov o1.y, r0.y
    mov r3.w, r2.x
    mov o1.z, r2.y
    mov o0.xyz, r3.xzww
    mov o1.x, r3.y
    mov o2.w, c5.w
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c238.z
    mad r0.xy, r1.x, c238, r0
    mov r12, r0
    mov o4, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 71 instruction slots used
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